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Dayl

6 Game Reviews w/ Response

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Way too much on the screen at once. Visual clutter + no highlights to show what's clickable = utter confusion! Maybe it's just not my type of game, although I did love to play yugioh as a kid. Also the tutorial would have benefited from having the player actually click on buttons they'd be clicking on in-game, rather than just clicking next and being barraged by a procession of text. You've probably seen this in a lot of games, and I know it's more difficult to implement, but after the tutorial I really had no idea how the game worked and I just didn't feel like redoing it was worth the effort. And just so you know it's not just that I'm lazy or anything. But from the complexity of the rest of the game, I think you could probably do the tutorial the way i described.

monkeydoodledo responds:

Making an interactive tutorial wasn't worth the extra time for this project (see next review). If people can't get on with it as it is then they probably won't like the rest of the game anyway!
I made this to learn how to do certain things in Stencyl and entered it in Stencyljam 2012 because it's something different, innit? I thought a lot of people wouldn't be interested in a heavily text-based game but those who are OK with that might glean some enjoyment.

Great game

Although its too bad theres only one path to survival. I got it second try after going to union my first, might have been helpful to state the difference between the two for people who dont know the area. At least there was logic to the choices. Basically be nice to people and youll get along fine. Thats exactly the stance I'd take in the real thing. Still it would have been nice to see more variation like having your equipment effect your outcome beyond just toolkit or no toolkit. but I know that branching storylines can get out of hand quick, so i must say that you did a good job. atmosphere was nice too. Yeah.

Hyptosis responds:

Hey thanks, yeah I don't think people realize how quickly these branches grow. And there are lots of areas where you can tell I'd planned on giving the player more choices, but was overwhelmed. I think I've learned though and my next one will be better.

lol

should have made the second or third one the exact same so ppl would spend a really long time on it and be even more absorbed...

i just laughed...thank god my speakers weren't super loud, if my dad woke up he'd kill me -___-

Emby responds:

Yeah, after playing it when I submitted it I noted the crappy and sloppiness of it... tee he

psychadelic man

wow such a tripped out game... havent done acid yet, but that was intense. if i was seeing that shit it would be harder than ive ever tripped on shrooms i can tell yah. maybe some DMT tomorow will change that... :P

...yeh yeh top tripper with 5307 at the moment :P

I3UnGEE responds:

Awesome! Eat those shrooms and THEN come back and play... Then send me a PM and tell me how it was.

ermmm :\

its a cool idea, i dunno if its been done before, but if not its cool... and yet...how are you supposed to make beats when you can only hit one drum at a time? if you made the drums key activated then you could really lay down some beats :D
try that!

Frenzy responds:

Yeah, in most of the reviews I've been hearing this, and I will try and include hotkeys in the sequel.

~ Z

tinymania!

wow so fun!

the pink alien shoot'emup kept freezing it so you might want to tone that one down a little bit, but otherwise it was great fun.
maybe the shootemups could be slightly shorter, and maybe you could add some more of that racing stuff? ^_^for me?
i also really enjoyed the balancing and figuring out steps for growing plants.

good job!

tinymania responds:

When you say freezing? just for a second or so or longer?

We plan to add loads and loads of stuff, I want to see turbo-charged snail racing, sloth balancing and all sorts of nonsense so don't worry there'll be plenty for you!

Glad you enjoyed it and thanks for the review!

I'm the creator of Teleria Studios. We're working on our first game, The Telerian Chronicles.

Age 32, Male

Artist/GameDeveloper

Crappymount Academy

Canada

Joined on 5/15/05

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