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Dayl

32 Game Reviews

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Way too much on the screen at once. Visual clutter + no highlights to show what's clickable = utter confusion! Maybe it's just not my type of game, although I did love to play yugioh as a kid. Also the tutorial would have benefited from having the player actually click on buttons they'd be clicking on in-game, rather than just clicking next and being barraged by a procession of text. You've probably seen this in a lot of games, and I know it's more difficult to implement, but after the tutorial I really had no idea how the game worked and I just didn't feel like redoing it was worth the effort. And just so you know it's not just that I'm lazy or anything. But from the complexity of the rest of the game, I think you could probably do the tutorial the way i described.

monkeydoodledo responds:

Making an interactive tutorial wasn't worth the extra time for this project (see next review). If people can't get on with it as it is then they probably won't like the rest of the game anyway!
I made this to learn how to do certain things in Stencyl and entered it in Stencyljam 2012 because it's something different, innit? I thought a lot of people wouldn't be interested in a heavily text-based game but those who are OK with that might glean some enjoyment.

Excellent. An instant classic in my opinion. Simple, yet brilliant. The story was so involving, and had just enough interactivity and suspense to make it interesting. Took me right back to the good old zelda and pokemon games on gameboy colour. Good job! :)

Any chance you can give a few tips on coding a game like this? It's exactly the kind of thing i've been trying to make in flash, and i can get the basic engine working, i just feel like it lacks structure, and my item system is always glitching, and i don't know the best way to go about adding a storyline...

Thanks in advance if you have any tips for me! And keep up the good work! :D

Dayumn!

That was awesome!
I wanna see a sequel just so a can bone the alien chick xD I thought that relationship was really going somewhere :P Great game man.

Great game

Although its too bad theres only one path to survival. I got it second try after going to union my first, might have been helpful to state the difference between the two for people who dont know the area. At least there was logic to the choices. Basically be nice to people and youll get along fine. Thats exactly the stance I'd take in the real thing. Still it would have been nice to see more variation like having your equipment effect your outcome beyond just toolkit or no toolkit. but I know that branching storylines can get out of hand quick, so i must say that you did a good job. atmosphere was nice too. Yeah.

Hyptosis responds:

Hey thanks, yeah I don't think people realize how quickly these branches grow. And there are lots of areas where you can tell I'd planned on giving the player more choices, but was overwhelmed. I think I've learned though and my next one will be better.

???

Wat the heck!? Okay, get redy because this reveuw is going to be penfull. This gam was udder CRAP! do yuo even understand wat i mean? i do'nt think you do because if you did you would not haf even maid it. You probablly wanet to bicome a great game desiner rite? WELL DO'NT EVEN THINK ABAWT IT!!! you will fale! a gam needs to haev actuel THINGS to DO, okay? presing the spacebar just dose'nt cut it! PLEASE! go back and reathink you're game desine. THEN come bakc to newgrauns when youv got your HEAD out of you're @$$!!!!

ps. i can has a flash made for my review? :D

Subtle.

Seems most people who tried this didn't really understand it and I can see why...its very cryptic and hard to grasp; hard to see where the 'game' part of it comes in. But after enough experimentation, i kinda realized what was going on. The part where it really struck home was when i kept pressing left, and waiting for the next segment until it came to the slowest setting and i started to get a grasp of some outline of a story. not really in the traditional sense of storytelling, because you have to interpret it as it may pertain to you, or project yourself onto it maybe. it was subtle, and i liked it. your games seem to have profound meanings and i love the way you involve the player, even if the graphics are often minimalistic.

Good Overall

It's a fun game, challenging, entertaining and it's got an interesting concept. I think you should have added another difficulty setting between easy and normal, cuz the normal was fucking hard :P My computer's a piece of crap so I'm not gonna blame you for the difficulty I had (It's just my retardation), since it must have been a headcache in itself just figuring out all that physics, I dunno how Swain manages to be an incredible animator, storyteller, AND learn programming all at once, but you guys came together and made a pretty damn good game. Could possibly use some tweeking, but I wouldn't blame you if you didn't :P

fun stuff, my good sir.

I scored 1337!
i'm serious. lulz. now i'm goin for an <9k.

Ah, that's too bad...

I was looking forward to seeing it in other languages, and whatnot...
I suppose I'll have to go to a friend's and play it, to see TomaMoto 'n' Omahdon's contributions to this.

CONGRATULATIONS ARE IN ORDER!!!
Marvelous job on the concept and execution.
I loved how you could refresh a few times and watch the flowers grow, that was priceless. I tried deleting my cookies, and even visiting kongregate, to no avail. You have made resurrection thoroughly impossible it seems.
Good on you. It was perfect.

I'm the creator of Teleria Studios. We're working on our first game, The Telerian Chronicles.

Age 32, Male

Artist/GameDeveloper

Crappymount Academy

Canada

Joined on 5/15/05

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